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1 词典释义:
vertices
时间: 2025-02-25 16:16:28
英 [ˈvɜːtɪˌsiːz]

"顶点"

双语例句
  • Because one vertex can only have one normal, you must duplicate the vertices as well.

    由于一个顶点只能有一条法线,所以你还要复制顶点。

  • There are two different ways of processing vertices.

    在那里有两个关于顶点处理的不同方法。

  • You would easily select vertices with paint select tool.

    你会很容易地选择工具顶点,油漆选择。

  • Graph: a graph is composed of a set of vertices and a set of edges.

    图表:图表是由一组顶点和一组边构成的。

  • Jim suggested that the Agile triangle consists of the following vertices.

    Jim建议“敏捷三角形”应该包括以下三个顶点。

  • Grid vertices can also be adjusted manually to fix any incorrect positions.

    网格顶点也可以手动调整修复任何错误的位置。

  • Imagine a stretchy wrapping paper that you pin to your gift at the vertices.

    可以这样设想,将一块有弹性的包装纸钉在礼物的各顶点上。

  • VERTEX_POSITIONS defines eight vertices in the same order, as shown in Figure 1a.

    VERTEX _ POSITIONS以同样的顺序定义了与图1a相同的8个顶点。

  • To reduce memory, you first separate the vertices from their triangle definitions.

    为节约内存,首先应将顶点与其三角形定义分隔开来。

  • Processing provides much more complex means of constructing objects using vertices.

    Processing提供了更复杂的使用顶点创建对象的方法。

  • Similarly, adding polylines (lines with multiple vertices) requires storing some data.

    同样地,添加polyline(具有多个顶点的线)需要存储一些数据。

  • If you would like to move the vertices you created around, then go into move mode.

    如果您想移动创建的顶点附近,然后进入移动模式。

  • If you assign the colors to the vertices, what happens to the pixels inside the triangles?

    为顶点指派颜色对三角形内的像素会有什么影响呢?

  • Both Face objects have four vertices, but you can create a Face with any number of points.

    这两个Face对象都有4个顶点,但实际上可以创建有任意个点的Face。

  • Once finished, we continued making the body extruding faces and modifying the vertices.

    一旦结束,我们继续开始通过挤压面和修改点来制作身体。

  • These vertices for the triangle indicators are created in our modified version of GD: : Pie.

    三角形指示符的这些顶点都是在GD: Pie的修订版本中创建的。

  • How does coordinate system handedness relate to rotation direction and vertices ordering?

    如何坐标系偏手性与转动方向和顶点订购吗?

  • Smooth - Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.

    光滑-通过向连接顶点的重心移动每个顶点来光滑一个网格物体。

  • A circle that is drawn around the outside of a triangle and contains all the vertices of the triangle.

    在三角形外部画的一个圆,包含了三角形的三个顶点。

  • Graphics hardware processes vertices in a pipeline like a factory builds cars in an assembly line.

    图形硬件是以流水线形式处理顶点的,就像工厂以流水线组装汽车一样。

  • To work with a JSON encoding of a graph one needs to use the following schemas for vertices and edges.

    要理解JSON编码的图片,你就需要使用以下模式(schema)来描述顶点和边。

  • Just know that the optimal solution for a non-integer problem is always one of the polyhedron vertices.

    我们只需要知道非整型问题的优化解决方案通常都是一个多面体的顶点就好了。

  • The easiest way for rounding vertices is to use a script called Round Any Corner found in this archive.

    圆滑这些转角最容易的方法是使用一种叫做“圆滑所有转角"的脚本,点击这里获取脚本(这个脚本的效果可以简单地用圆角滤镜代替,执行 效果>风格化>圆角 —— 译者注)。

  • Vertices are read from the vertex data stream and are sequentially processed by the shader function.

    从顶点数据流中读出顶点后,就由着色器函数来对其进行处理。

  • The three vertices of the iron triangle collapse into one vertex of the Agile triangle called constraints.

    传统铁三角的三个顶点转变为“敏捷三角形”的一个顶点,被称为约束。

  • Adding two vertices to a graph and connecting them through an edge named "related_to" is done as following.

    向一个图片添加两个顶点并将它们通过边连接起来的动作称之为“related _ to”,它是这么实现的。

  • When using texturing, you might still want to use colors obtained by lighting or directly assigned to vertices.

    在进行纹理化处理时,您可能依然希望使用通过照明获得或直接指派给顶点的颜色。

  • Figure 3 shows the cube's first five vertices, laid out flat and including color information in (r, g, b) format.

    图3以平面布局展示了立方体的前五个顶点,还包括(R, G, b)格式的颜色信息。

  • TRIANGLE_INDICES defines the geometry using the indices of the VERTEX_POSITIONS array and can thus reuse vertices.

    TRIANGLE_INDICES使用VERTEX _ POSITIONS数组索引定义几何图形,使顶点可重用。

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